Forever After Lands Make Up and Energy Sources:
The Forever After Lands are powered by and made from sparks of goodness and positivity (e.g. positive thoughts, emotions, deeds, beliefs etc. like kindness and bravery etc.), neutral sparks or dark sparks from the human world which are an energy source and the beings that live in the Forever After Lands are all made from these sparks also as well as the lands themselves and the landmarks. The sparks are also given back to the human world via various teams in each land that visit the human world each day and ignite those sparks in human beings and sprinkle those sparks across their hearts and lives. Each nation has a strand of positive and negative energy that is more important to their survival and existence for instance:
- Heartland (main energy source stems from sparks of goodness, kindness and bravery, neutral sparks or negative and dark sparks)
- Super Duper Heroes Nation (main energy source stems from good sparks of courage and heroic deeds, neutral sparks and negative or dark sparks which would be cowardice)
- The Realm of Time (main energy source stems from positive memories or history, experiences and positive events sparks and sparks can be good, neutral or dark sparks)
- Wishland (main energy source stems from sparks of kind thoughts, deeds and positive wishes and sparks can be good, neutral or dark)
- Natureland (main energy source stems from sparks of nature which can either be good/positive, neutral or dark)
- Imagine Nation (main energy source stems from creative and imagination sparks which can either be good/positive, neutral or dark)
- Robotoland (main energy source stems from of knowledge, imagination and effort sparks which can either be good/positive, neutral or dark)
- Dreamland (main energy source stems from good dream or thought sparks or nightmare or dark thought sparks which can either be good/positive, neutral or dark)
- Realm of Emotions (main energy source stems from good emotion/feeling or thought sparks or dark emotion/feeling or thought sparks which can either be good/positive, neutral or dark)
Forever After Lands Beings: are made from good sparks, neutral sparks or dark sparks.
Forever After Lands Landmarks & Lands: are made from good sparks, neutral sparks or dark sparks.
Legends of the Forever After Lands:
Legend of the Wishearts & Kindhearts
The Forever After Lands are powered by sparks from the human world e.g. human goodness and human kindness which was mentioned in the two projects Mirrorlands and Time Switch. For example human kindness and goodness sparks power (Heartland, Goodness Nation & Mirrorlands), human creativity and imagination sparks (Imagine Nation, Techland and Robotoland), human positivity sparks (Mirrorlands & Cloud Puff Land), human emotions, thoughts, memories and dream sparks (Cloud Puff Land and Rainbow Emotions Land), kind and positive thoughts, actions and memory sparks (Realm of Time), human goodness (Heartland), human enlightenment and kindness sparks (Shadowlands), human heroic kind acts and deeds sparks (Super Duper Heroes Nation), care and kindness towards nature and nature sparks (Nature Nation and Island of Wonders), human invention sparks (Tech/Cyberland), human recycling acts and deeds and care for nature sparks (Recycle Nation), human memory sparks and sparks of care for the world (Land of the Lost and Forgotten), human memory sparks (Ghostland), dream sparks (Dreamland), kindness sparks, belief sparks, thought sparks and good wishes sparks and vice versa for dark sparks (Wishland) and so on which also applies vice versa as the human inputs power each Forever After Land which in turn then enables the Forever After Landers to give more back to the human world in terms of good, neutral or dark sparks and so that is why when the human world is under attack, it often has a knock on effect upon the respective Forever After Land or Lands that are connected to that particular aspect of humanity's existence.
Each land has good or positive sparks, neutral sparks and dark or negative sparks.
When visitors from the Forever After Lands travel to the human world, they can shapeshift into any kind of shape, person, object, creature or item of nature that they wish to in order to help them to carry out helpful missions or to disguise themselves. Written by Jill Thrussell