Nature Nation: In the heart of the Forever After Lands, Nature Nation is home to many nature beings both flora & fauna (e.g. zebras, moles, lions, elephants, trees, rivers, plants, hills, etc.) as well as many different nature hybrid combinations such as nature fairies (hybrid flora & fauna element with fairy), anibots, plantbots, paper pets, paper wildies and other nature magical beings (e.g. mythological nature beings) all of whom have special skills and abilities:
Examples of Nature Nationers & their special attributes:
- Burrowers & Root Plants (badgers, moles, trees etc.): can create & do things with the earth & soil and often friendly combo with each other.
- Wings & Hooves (birds, horses, zebras etc.): can create & do things with the wind and often friendly combo with each other.
- Wings: can create & do things with the sky and anything in it e.g. clouds, sunbeams, moonlight, stardust and create rain, hail, snow, fog etc. and often friendly combo with each other.
- Swingers (monkeys etc.): can do things with wooden structures or vines & often friendly combo with trees.
- Water Dwellers (fish etc.): can do things with water like create floods and torrents & often friendly combo with wings to create fogs, water whirlwind storms & hail storms.
- Soil Crawlers, Wrigglers & Darters (snakes, lizards,turtles etc.): can create & do things with the earth & soil and often friendly combo with each other.
Alongside these special skills and abilities each Nature Nation Being has their own species skills & abilities which relate to their own species (i.e. moles can burrow at lightning speeds etc.)
Written by Jill Thrussell (built upon Island of Wonders & Forever After Heroes Academy)